SaveMe And The Pigs – Part One


You arrive to SaveMe and the Pigs amongst glued prims and waving fields of flexi’s.  After passing the skeleton of Solo Mornington you come across the remains of what appears to be a Linden Endowment of the Arts sim.  The sign above it gives a clue; it says “NOTHING – Cheesus saves…”


In this society they had discovered how to steal the work of artists and record it onto computers and databases in a digital format.  Artists would even pay to have their work preserved for a future when technology would allow these stored works of art to be shown to extraterrestrial life forms.  The artist quest for immortality almost achieved.  But looking around one can see that this artist society has met with a catastrophe.  It is unnamed, perhaps betrayal or power play, but whatever the cause it happened a long time ago.  Just inside the sim are rows upon rows of stored artworks on computers that have all ceased to function.  Sand, rust and time have conspired to corrode the machines causing them to fail.  There is, however, one working screen whose attached prims still have continued to rotate.  Looking behind its dusty glass will reveal the name of the person whose life is recorded digitally onto this still functioning computer.  That name is SaveMe Oh.


This story takes place inside the digital recording of that woman’s life.  Beside this centuries old relic stands an antique entertainment bot from this society.  It is a replica of Igor Ballyhoo, SaveMe’s toyboy, and this machines role was to look tough, male and fertile and to protect SaveMe for the commuters and tourists. After the societies collapse he continues to seek out an audience to bully, as that was his function, yet everyone is gone so he intimidates to the last remaining fragment of humanity which takes the form of a spinning TOS sign that have translated love, happiness and loss into zeroes and ones.


Not far from here lies a partially submerged TV chair and a Philips TV set that, with a little prodding, can be coaxed back to life and even play sallow you to fly around the desolate landscape while watching on the Philips TV set the Dutch entry for the Eurovision song contest of the year 2012. It seems some kind of clue while seeking the entrance to SaveMe Oh’s memories, which begin at the first plywood prim cube in the sky.  There are other ways to reach the start such as detonating a suicide bomber belt which will particlelise you up the walkway as well as a spiritual staircase rising above the sheep and pig stables. It is a difficult and slippery path and symbolizes an anthropologists quest to uncover and piece together a long dead virtual civilization.  An architectural dig not into random connected and glued rotating and pulsating prims and sculpties but rather hacking into a scripting code found inside some still functioning technological salvage.  This is the prelude to SaveMe’s story and the next post will be the first steps into her recorded memories.


3 thoughts on “SaveMe And The Pigs – Part One

  1. I look forward to the next chapter.
    In between I shall go there immediately.
    If someone joins maybe we can start something fun with the leftovers lying there. Like an old watchdogs skeleton or a pair of useless brown glasses that used to sort out who earns respect.

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